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dev:notation_layout_staff_types_etc [2010/10/17 02:53]
jeanettewells
dev:notation_layout_staff_types_etc [2010/10/17 03:20]
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-makes life easier with [[http://www.bestessays.com.ua|essay papers]] and you will own your success!+ 
 +=====Notation layout, staff types etc===== 
 + 
 +[[http://sourceforge.net/mailarchive/forum.php?thread_name=200603080947.42888.ztraveler%40adelphia.net&forum_name=rosegarden-devel|Mail archive thread link]] (a long discussion about potential future changes) 
 + 
 +See also [[Notation editor improvement thoughts|Notation editor improvements]]. 
 + 
 +See also [[Score layout, not just notation layout]]. 
 + 
 + 
 + 
 +**Note: this is not a description of code actually in Rosegarden, it's part of a discussion about future work. 
 + 
 +That particular discussion didn't really go anywhere, but it's possible material for later.** 
 + 
 + 
 +On Tuesday 21 Mar 2006 16:00, Michelle Donalies wrote: 
 +> SingleStaff -- the traditional classical staff 
 +> GrandStaff -- needs to know essentially the same stuff as 
 +> SingleStaff. The only real difference is to which part (upper or lower) an event belongs. 
 +> TabStaff -- normal tablature as found in books, with traditional notation above and tab lines below. 
 +> CompactTabStaff -- only one part, with no traditional notation. 
 +> PercussionStaff -- this is a different animal. Clefs and key sigs are completely absent. 
 +> PercussionStaffLine -- like a PercussionStaff, but with only one line, which represents an "instrument" 
 +> ChordStaff 
 + 
 +A good summary, thanks. 
 + 
 +So, how do these differ? 
 + 
 +The first thing that strikes me (given the recent thread, and my 
 +comments in it) is that there are not many fundamental differences 
 +between how these different staffs handle horizontal layout. 
 + 
 +I clipped some of your descriptions above, but I didn't see anything 
 +substantial in there that couldn't be explained as "one staff shows 
 +event type X but the other one doesn't". Since a staff already gets to 
 +choose what events it selects from the underlying segment (via 
 +Staff::wrapEvent), this suggests that nothing outside of the staff 
 +itself should actually care whether a staff has (say) clefs and keys in 
 +it or not. Time signature and bar lines (which are not events) are a 
 +different matter, but it ought still to be a simple question of testing 
 +a flag to determine whether to lay them out or not, for any staff type. 
 + 
 +However, there are certainly differences in implementation in 
 +Rosegarden, many of which are caused by the current implementation of 
 +NotationHLayout doing more than it should. These are examples of 
 +things that appear to me to be really different and potentially 
 +problematic: 
 + 
 +1. Vertical layout. NotationVLayout could certainly be done by a staff 
 +type rather than a layout class. Different staffs have quite different 
 +vertical layout techniques and there's no call to reconcile between 
 +them. (btw I'm also not sure that the NotationView's current code to 
 +position the staffs on the page will do the right thing if the staffs 
 +are of unequal heights.) 
 + 
 +2. Accidentals. The current HLayout manages which of these are shown 
 +and how they are spaced based on the current clef and key, which of 
 +course may differ or disappear in other staff types. This is confined 
 +to the HLayout::scanStaff area and would be easy to suppress, but it 
 +would not be so tidy a thing to do as just suppressing the appearance 
 +of clefs and keys for example. 
 + 
 +3. The HLayout does several things which are not strictly its job at 
 +all, such as assigning stem lengths for beamed groups. (Well, it 
 +doesn't do these things itself, but it does cause them to happen.) It 
 +does so just because it's in the right place: after vertical layout but 
 +before horizontal positioning is finalised. A more correct 
 +implementation would probably have an intermediate pass between 
 +vertical and horizontal layout for these. This is again a fairly small 
 +amount of code in the HLayout class, but it's untidy. 
 + 
 +4. Properties calculated in the layout phase are stored in the Event 
 +object, with names unique to the NotationView instance so that 
 +different views can do different layouts (e.g. in different sizes, or 
 +one in a page layout and another in a linear one). However, these are 
 +View-specific, not Staff-specific. If it became possible to have the 
 +same event on more than one staff in the same view at the same time, 
 +this would break. 
 + 
 +I don't see any obvious disadvantages to refactoring 1, and I think 2 
 +and 3 are both candidates for things that could usefully be refactored 
 +to improve the code even if we had no intention of adding any more 
 +staff types in the first place, although there may be some tricky 
 +details. Also I'm not especially happy with the way that beamed groups 
 +and tuplets are handled anyway. (Our reconciliation of simultaneous 
 +events on different staffs is quite good though, which is partly why I 
 +took badly to your observation that doing anything better than 
 +selecting the widest minimum spacing was "overkill" -- it isn't at all, 
 +it makes a big difference and we do far better than that now.) 
 + 
 +> This still doesn't solve the basic disconnect with a staff representing a Segment rather than a Track. 
 + 
 +If you're thinking about that, then you might perhaps also think about 
 +multi-voice staffs, for which the general underlying thought has been 
 +that the user may choose optionally to show different segments (even on 
 +different tracks) as different voices on the same staff, via some sort 
 +of part arranger interface. Most of the basic layout code supports 
 +this already. 
 + 
 +[ separate email, actually earlier ] 
 + 
 +The original idea for the HLayout and VLayout classes was to use 
 +something like the "visitor" design pattern to separate out the layout 
 +logic from the staff container or the low-level drawing functions (both 
 +of which are either in, or invoked from, the staff class). This is not 
 +so much because you might want to use more than one type of layout for 
 +a given staff, as to keep the layout-related reasoning separate for 
 +code management purposes. 
 + 
 +The fact that the things we want to do next aren't easily possible using 
 +the current classes implies that something is wrong, of course, but I'm 
 +not sure that making the staff class so much more complicated is a good 
 +idea on the road to fixing it. 
 + 
 +Attached is a "whiteboard diagram" I sketched on paper (you can gather 
 +that I'm still not getting much time at the computer to think about 
 +these things at the moment). This shows the stages of the layout 
 +procedure (from memory, so doubtless some omissions) with the classes 
 +that currently carry them out. Start reading at top-left; the vertical 
 +division is broadly into single-staff layout at top, multi-staff 
 +reconcile and layout etc in the middle, drawing at the bottom. 
 + 
 +So, for each of the steps on this diagram, which is the most appropriate 
 +class to do the work? Assuming for the moment that there's no 
 +obligation to use the existing class structure (there is an obligation 
 +effectively to use the existing _code_, but it can be rearranged at 
 +will). It seems that the existing classes mostly do multiple tasks 
 +that are not necessarily closely related but that share some of the 
 +same data or domain knowledge (e.g. the HLayout class doing things with 
 +beamed groups and accidentals), and there may well be a case for 
 +pulling these things out into more than one class rather than just 
 +changing which of the existing classes they go into. 
 + 
 +{{:whiteboard.jpg|}} 
 
 
dev/notation_layout_staff_types_etc.txt · Last modified: 2022/05/06 16:07 (external edit)
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