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doc:tips [2013/09/24 10:35]
michael
doc:tips [2013/09/24 11:06]
michael
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 The greater issue is that Rosegarden apparently mangles the import of triplets from MIDI, and doubtless while recording also.  Worth investigating, I suppose, although there are 5,001 different kinds of weird tuplets in the real world, like 17 in the time of 64, and the most we could ever hope for is to handle triplets correctly.  Even then, it would only be machine-generated triplets that were very precise mathematically, and not at all loose and human.  It's probably a lost cause even bothering, is what I'm thinking. The greater issue is that Rosegarden apparently mangles the import of triplets from MIDI, and doubtless while recording also.  Worth investigating, I suppose, although there are 5,001 different kinds of weird tuplets in the real world, like 17 in the time of 64, and the most we could ever hope for is to handle triplets correctly.  Even then, it would only be machine-generated triplets that were very precise mathematically, and not at all loose and human.  It's probably a lost cause even bothering, is what I'm thinking.
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 +**NOTE** So apparently this problem has come up before, and there's already a way to deal with it from inside Rosegarden.  Phrase -> Make Tuplet, check the "[x] Timing is already correct; update display only" box.
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 +Good news is this works perfectly for sorting out this mangled mess.  Bad news is this function only works on one beam group at a time.  Select 100 of them, apply, 99 to go.  It looks like there is no way to avoid having to go into this dialog and set everything back up for every bloody triplet group.  This would be a particularly obnoxious thing to hack into the XML manually, however, because every tuplet group needs an ID and so on and so forth.  It would take me about as long to do all that as it would to jerk off the GUI 15,000 times.  Sooooo...  Let's try to make this make tuplet group thing iterative, shall we?
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doc/tips.txt ยท Last modified: 2022/05/06 16:07 (external edit)
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